Introduction

This game is a battle based, command card deckbuilder. But different to other deckbuilders in the way cards are played.

1. Instead of resolving immediately, cards are put on queue, along with enemy cards.

2. All cards costs 1 energy to queue, but only trigger effects when counter reaches 0 (unless it has keywork 'Always')

3. Upon pressing 'End turn', cards are resolved from left to right.

4. Cards can also be resolved early before end turn, by pressing 'Invoke'. This action itself costs 1 energy.

5. Defend is not removed at end of turn, but when attack cards are played.

This is still at the prototyping stage. Please let me know what you think about this mechanic.

Published 4 days ago
StatusPrototype
PlatformsHTML5
Authorburfordthames
GenreCard Game
Made withGodot
TagsDeck Building
ContentNo generative AI was used

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